Kamis, 15 Mei 2014

[U497.Ebook] PDF Ebook Arduino Cookbook, 2nd Edition, by Michael Margolis

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Arduino Cookbook, 2nd Edition, by Michael Margolis

Arduino Cookbook, 2nd Edition, by Michael Margolis



Arduino Cookbook, 2nd Edition, by Michael Margolis

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Arduino Cookbook, 2nd Edition, by Michael Margolis

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Interact with devices that use remote controls, including TVs and appliances
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory handling techniques

  • Sales Rank: #53348 in Books
  • Published on: 2011-12
  • Released on: 2011-12-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.19" h x 1.60" w x 7.00" l, 2.50 pounds
  • Binding: Paperback
  • 724 pages

Most helpful customer reviews

139 of 142 people found the following review helpful.
Excellent survey of what you can do with Arduino
By Mark Colan
This book presents the broad landscape of what's possible with Arduino. It is one of the few Arduino books available that have been updated for Arduino 1.0. Content is organized as "recipes", and you can combine them to do all kinds of things. Knowing what is possible should help to stimulate your imagination. The book does not go deep into any one subject, choosing instead to give you enough to get started, and pointers on where to go for deeper information.

AUDIENCE

Two kinds of skills are required (or developed) to build projects that use Arduino. One is working with electronics - gathering components, assembling them, and connecting them to the Arduino. The other is simple programming in C. If you have these skills but no experience with Arduino and want a quick start, this book will really help.

Someone with little or no experience in these areas may be able to figure it out from Chapter 1 in particular, and reading the rest carefully. Absolute beginners may find it easier to start with an absolute beginners book. If you buy this book and find it is too deep, keep it, you can always get a simpler book, then come back when you're ready.

The book is not a complete introduction to programming or electronics. The author chose to go broad to introduce his audience to a wide range of possibilities, rather than go very deep on any of them, but there is enough info to make it work, and references to go deeper.

CHANGES FROM ARDUINO COOKBOOK FIRST EDITION

The second edition has been updated to the Arduino 1.0 release. It is expanded to 724 pages, 62 more pages, and a few dollars less. Comparing the books side-by-side, the table of contents were nearly identical. The page numbers are different, owing to expanded text in the second edition, and a few new sections:

Sending Messages Using Low-Cost Tranceivers
Communicating with Bluetooth Devices
Updating Third-Party Libraries for Arduino 1.0
Uploading Sketches Using a Programmer
Replacing the Arduino Bootloader
Reprogram the Uno to Emulate a Native USB Device

...and an Appendix: Migrating to Arduino 1.0, which describes the changes you need to make to older code to work with Arduino 1.0.

If you have the first edition, you may not need to get the second edition. You can download the new source code from the publisher's Web site; you can google "Arduino Software Release Notes" for a list of changes, some of which will require minor changes to your code. The author says that a few newer hardware devices have replaced the ones described in the first edition, but less than one year passed between these two editions, so it would not be a lot. The change to Arduino 1.0 should not require changes to circuits.

STRUCTURE

The book has 18 chapters containing a total of 204 topics or "Recipes" structured as a Problem, a Solution, Discussion, and See Also sections. Most problems are things people would really want to do: pieces of a project. Solutions consist of C code and libraries, and electronic components. Discussion might be troubleshooting, variations, or more information. See Also provides references for more information - in the book, and URLs for Web-based information or libraries.

The average "recipe" is 3.1 pages long; some are longer than others.

CONTENT

Chapter 1 discusses the software development environment (which is supported for Windows, Mac, and Linux, but comes from Arduino) and very basic information about the board. In introduces simple programming and wiring by way of the common "blinking light" example. In 21 pages, the goal is to get something running quickly more than learning how it all works.

Two chapters explain a bit about C: types of variables and manipulations; mathematical operations for numeric types.

Programs must have input and/or output to be useful. Since this is what makes your solution come alive, this is the bulk of the book, and the most interesting part.

Chapter 4 introduces serial communications - exchanging information with a computer which is connected to the Arduino via USB. This can be used for I/O to a connected computer, as well as debugging your program by sending status messages at various points in the processing.

Chapter 5 discusses digital and analog input and output at a very basic level - controlling output to pins, and reading input from the pins. This is the foundation for all I/O that follows.

A strength of Arduino is the vast array of devices that work without a lot of extra circuitry. Chapter 6 discusses detecting light (or dark), movement, acceleration, vibration, distance, sound, temperature, location, direction, and interface to a computer mouse or a game controller. Chapter 7 discusses visual output using LEDs alone or in a matrix, 7-segment displays, and meters.

Chapter 8 discusses producing movement, vibration, or controlling external devices with relays and solenoids. Chapter 9 shows you how to make sounds - as tones, melodies, playing recordings, controlling a MIDI synthesizer, and making a simple audio synthesizer.

Chapter 10 presents uses of InfraRed devices (your home stereo, your camera, etc) as well as detecting and acting upon InfraRed signals from remotes you already have. Chapter 11 tells you how to use LCD displays available for Arduino to display text, or how to display text on the TV.

Chapter 12 deals with dates and times - make Arduino aware of passing time, or to work as an alarm clock.

Chapter 13 presents I2C and SPI, standards used for exchanging information between a variety of digital devices. Learn to use a standard and you'll find it can be used with other devices. For example, if you want to use a Wii Nunchuck controller to control your Arduino applications, you will need to learn about I2C. You can also use I2C to talk to external memory added to Arduino, get temperature for an external digital temperature measuring device, or display 4 numbers on 7-segment displays using only two wires.

Chapter 14 is about wireless communication. Chapter 15 discusses using an Ethernet shield to Internet-enable your Arduino application.

Chapter 16 discusses the creation and use of code libraries. Chapter 17 dives deeper into the subject of prgramming, especially in handling memory. Chapter 18 is all about using the controller chip hardware in ways not (yet) supported by libraries.

Nine appendices give basic information on building with electronics, troubleshooting, digital and analog I/O pins, and character sets. For those who have code written prior to the release of Arduino 1.0, an appendix is there to help you migrate.

The source code can be downloaded from the publisher's Web site; the URL is on page xv.

ELECTRONIC VERSION

You should seriously consider the PDF version of the book, because all of the many links are live, and the PDF is on your computer as handy reference. You can always print pages as needed for reference while building. O'Reilly currently has a good deal for upgrading to a new PDF edition.

SUMMARY

The book serves as an introduction to the broadest range of Arduino capabilities of any book I have seen. With a little experience, the book will get you going quickly by demonstrating a working example that may be enough for your purposes. For me, this book is indispensable for Arduino work.

223 of 243 people found the following review helpful.
Only for beginners
By Gary Strawn
This is the first time I have ever considered returning a book to Amazon. I purchased this book based on the great reviews and a brief glance through the online preview pages. However, once I received the book I realized that it is not at all what I am looking for.

If you are new to programming, this book may be great. If you already know how to program but want to learn about the Arduino, this is NOT the book for you.

For example, chapters 1-3 discuss basic such as for loops (section 2.14) and the sqrt() function (section 3.8). This book works hard to avoid "advanced" subjects such as pointers and printf. Even in "Chapter 17: Advanced Coding and Memory Handling", there is barely any mention of heap and stack (SRAM) versus static (flash) memory. Sure, Ch.17 mentions the keyword PROGMEM but for any further details, the reader is referred to [...]. I don't need a general discussion of memory management, I bought this book hoping for information on the specific features and quirks of Arduino.

Want to learn about Arduino sleep modes? "18.10: Reducing Battery Drain" might seem like a good recipe. Don't bother though, all it does is reprint the most basic example of using the freely available Narcoleptic library from code.google.com. There is no mention of various Arduino sleep levels, how they may affect your code and what they do to the internal timers.

Let's pick a more basic example, how about a real-time clock? There is absolutely no discussion of the hardware side of a real-time clock. On the software side, there are a couple simple examples on using the standard C time library. It's a bit misleading to see "#include " in recipe 12.4 (note the brackets). Yes, is a standard C library. No, it is not a standard part of the Arduino C library. So the book's example code won't even compile and there is no explanation as to why. The only mention of Time.h being a separate download is a vague mention in the "See Also" section which refers to the [...] website. An experienced programmer should be able to figure this out but anybody that needs three chapters on basic programming may need a bit more of an explanation.

In my opinion, that is where this book repeatedly fails. It acts like each recipe is a self contained problem/solution set. In reality, the majority of print is wasted on repeating the basics in every recipe and all the good information is left to the "See Also" references. What use is this book if I have to look everything up myself anyways?

If you are new to programming and need help with concepts like pointers or i++ instead of i = i + 1; then find a real C programming tutorial (K&R is my recommendation). If you are looking for specific information on how the Arduino actually works, save yourself a few bucks and visit [...] because that's all that this book will tell you to do anyways.

37 of 37 people found the following review helpful.
Very Well Done.
By charniw
This is truly a beginners book. It is very well done. The book does not attempt to teach programming or electronics, but gives enough information to actually accomplish the small projects presented. I do have a background in electronics and programming but I followed the steps in the beginning of the book, including downloading and installing the software. Within 15 to 30 minutes we were downloading software to the Arduino and had it working. I also got my 13 year old daughter to make some simple "C" programming changes and download them to the Arduino. This, with no prior background in programming.

The book contains many chapters on interfacing various sensors and devices with Arduino. I scanned them all and each one just gave me more and more ideas on things I wanted to tinker with.

I don't like the icons used in the book for Tips/Warnings - why invent something new. I think the standard yellow caution would be better.

This is a great book and Arduino is an outstanding product for beginners to continue an interest or develop a new interest in electronics/programming.

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Selasa, 13 Mei 2014

[Y593.Ebook] Ebook Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L

Ebook Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L

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Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L

Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L



Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L

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Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems (Computational Neuroscience Series), by Peter Dayan, L

Theoretical neuroscience provides a quantitative basis for describing what nervous systems do, determining how they function, and uncovering the general principles by which they operate. This text introduces the basic mathematical and computational methods of theoretical neuroscience and presents applications in a variety of areas including vision, sensory-motor integration, development, learning, and memory.

The book is divided into three parts. Part I discusses the relationship between sensory stimuli and neural responses, focusing on the representation of information by the spiking activity of neurons. Part II discusses the modeling of neurons and neural circuits on the basis of cellular and synaptic biophysics. Part III analyzes the role of plasticity in development and learning. An appendix covers the mathematical methods used, and exercises are available on the book's Web site.

  • Sales Rank: #66069 in Books
  • Brand: Dayan, Peter/ Abbott, L. F.
  • Published on: 2005-09-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .81" w x 8.00" l, 2.07 pounds
  • Binding: Paperback
  • 480 pages

Review

Peter Dayan and L.F. Abbott have crafted an excellent introduction to the various methods of modeling nervous system function. The chapters dealing with neural coding and information theory are particularly welcome because these are new areas that are not well represented in existing texts.

(Phillip S. Ulinski)

Dayan and Abbott inspire us with a work of tremendous breadth, and each chapter is more exciting than the next. Everyone with an interest in neuroscience will want to read this book. A truly remarkable effort by two of the leaders in the field.

(P. Read Montague, Professor, Division of Neuroscience, and Director, Center for Theoretical Neuroscience, Baylor College of Medicine)

It will not be surprising if this book becomes the standard text for students and researchers entering theoretical neuroscience for years to come.

(M. Brandon Westover Philosophical Psychology)

Not only does the book set a high standard for theoretical neuroscience, it defines the field.

(Dmitri Chklovskii Neuron)

An excellent book. There are a few volumes already available in theoretical neuroscience but none have the scope that this one does.

(Bard Ermentrout, Department of Mathematics, University of Pittsburgh)

Theoretical Neuroscience provides a rigorous introduction to how neurons code, compute, and adapt. It is a remarkable synthesis of advances from many areas of neuroscience into a coherent computational framework. This book sets the standards for a new generation of modelers.

(Terrence J. Sejnowski, Howard Hughes Medical Institute, Salk Institute for Biological Studies, and University of California, San Diego)

The first comprehensive textbook on computational neuroscience. The topics covered span the gamut from biophysical faithful single cell models to neural networks, from the way nervous systems encode information in spike trains to how this information might be decoded, and from synaptic plasticity to supervised and unsupervised learning. And all of this is presented in a sophisticated yet accessible manner. A must buy for anybody who cares about the way brains compute.

(Christof Koch, Lois and Victor Troendle Professor of Cognitive and Behavioral Biology, California Institute of Technology)

Theoretical Neuroscience marks a milestone in the scientific maturation of integrative neuroscience. In the last decade, computational and mathematical modelling have developed into an integral part of the field, and now we finally have a textbook that reflects the changes in the way our science is being done. It will be a standard source of knowledge for the coming generation of students, both theoretical and experimental. I urge anyone who wants to be part of the development of this science in the next decades to get this book. Read it, and let your students read it.

(John Hertz, Nordita (Nordic Institute for Theoretical Physics), Denmark)

About the Author

L.F. Abbott is the Nancy Lurie Marks Professor of Neuroscience and Director of the Volen Center for Complex Systems at Brandeis University. He is the coeditor of Neural Codes and Distributed Representations (MIT Press, 1999).

Most helpful customer reviews

53 of 61 people found the following review helpful.
Good overview
By Dr. Lee D. Carlson
This book is a detailed overview of the computational modeling of nervous systems from the molecular and cellular level and from the standpoint of human psychophysics and psychology. They divide their conception of modeling into descriptive, mechanistic, and interpretive models. My sole interest was in Part 3, which covers the mathematical modeling of adaptation and learning, so my review will be confined to these chapters. The virtue of this book, and others like it, is the insistence on empirical validation of the models, and not their justification by "thought experiments" and arm-chair reasoning, as is typically done in philosophy.
Part 3 begins with a discussion of synaptic plasticity and to what degree it explains learning and memory. The goal here is to develop mathematical models to understand how experience and training modify the neuronal synapses and how these changes effect the neuronal patterns and the eventual behavior. The Hebb model of neuronal firing is ubiquitous in this area of research, and the authors discuss it as a rule that synapses change in proportion to the correlation of the activities of pre- and postsynaptic neurons. Experimental data is immediately given that illustrates long-term potentiation (LTP) and long-term depression (LTD). The authors concentrate mostly on models based on unsupervised learning in this chapter. The rules for synaptic modification are given as differential equations and describe the rate of change of the synaptic weights with respect to the pre- and postsynaptic activity. The covariance and BCM rules are discussed, the first separately requiring postsynaptic and presynaptic activity, the second requiring both simultaneously. The authors consider ocular dominance in the context of unsupervised learning and study the effect of plasticity on multiple neurons. The last section of the chapter covers supervised learning, in which a set of inputs and the desired outputs are imposed during training.
In the next chapter, the authors consider the area of reinforcement learning, beginning with a discussion of the mathematical models for classical conditioning, and introducing the temporal difference learning algorithm. The authors discuss the Rescorla-Wagner rule , which is a trial-by-trial learning rule for the weight adjustments, in terms of the reward, the prediction, and the learning rate. They then discuss more realistic policies such as static action choice, where the reward/punishment immediately follows the action taken, and sequential action choice, where rewards may be delayed. The authors discuss foraging behavior of bees as an example of static action choice, reducing it to a stochastic two-armed bandit problem. The maze task for rats is discussed as an example of sequential action choice, and the authors reduce it to the "actor-critic algorithm." A generalized reinforcement learning algorithm is then discussed, with the rat water maze problem given as an example.
Chapter 10 is an overview of what the authors call "representational learning", which, as they explain, is a study of neural representations from a computational point of view. The goal is to begin with sensory input and find out how representations are generated on the basis of these inputs. That such representations are necessary is based on for example the consideration of the visual system, since, argue the authors, what is presented at the retina is too crude for an accurate representation of the visual world. The main strategy in the chapter is to begin with a deterministic or probabilistic input and construct a recognition algorithm that gives an estimate of the input. The algorithms constructed are all based on unsupervised learning, and hence the existence and nature of the causes must be computed using heuristics and the statistics of the input data. These two requirements are met via the construction of first a generative model and then a recognition model in the chapter. The familiar 'expectation maximization' is discussed as a method of optimization between real and synthetic data in generative models. A detailed overview of expectation maximization is given in the context of 'density estimation'. The authors then move on to discuss causal models for density estimation, such as Gaussian mixtures, the K-means algorithm, factor analysis, and principal components analysis. They then discuss sparse coding, as a technique to deal with the fact that the cortical activity is not Gaussian. They illustrate an experimental sample, showing the activity follows an exponential distribution in a neuron in the inferotemporal area of the macaque brain. The reader will recognize 'sparse' probability distributions as being 'heavy-tailed', i.e. having values close to zero usually, but ones far from zero sometimes. The authors emphasize the difficulties in the computation of the recognition distribution explicitly. The Olshausen/Field model is used to give a deterministic approximate recognition model for this purpose. The authors then give a fairly detailed overview of a two-layer, nonlinear 'Helmholtz machine' with binary inputs. They illustrate how to obtain the expectation maximization in terms of the Kullback-Leibler divergence. The learning in this model takes place via stochastic sampling and occurs in two phases, the so-called "wake and sleep" algorithm. The last section of the chapter gives a general discussion of how recent interest in coding, transmitting, and decoding images has led to much more research into representational learning algorithms. They discuss multi-resolution decomposition and its relationship to the coding algorithms available.

9 of 9 people found the following review helpful.
Good book for computational neuroscience
By Ed Tan
I am a mathematician and economist interested in how human brain works. To me, (so far) this is the best book using equations to describe the overall picture of brain functions. Even though it might not touch in-depth research topics, I am sure it gives anyone interested in neuroscience very solid foundations on which more advance topics are built. (It actually invites me to more in-depth research topics, such as reinforcement learning, reward-punishment system, etc.)

If math is your familiar language (says, system of differential equations and Bayesian probability), and you are interested to know, in technical details, how the brain functions, this book is for you. Then, I think, you can go into research topics of your interests after finishing reading this book.

7 of 8 people found the following review helpful.
New Title: Theoretical Neuroscience - Firing Rate Models
By Will Wagstaff
While I would like to say that this book is all encompassing, it only briefly touches upon one of the very important camps of computational neuroscience - the spiking models. Be warned that you will be viewing theoretical neuroscience through one lens targeted mainly at firing rates. A brief distinction: spiking models include the dynamic changes of the individual spikes of neurons into neural models, and tend to focus on the contribution of the temporal and electrical components of the neuronal action potentials as they move down the axons and interact with other neurons. Firing rate models condense this spiking behavior into a probability distribution governing the rate at which the neuron fires (think Hertz). This is a fantastically written book, but I would suggest izhikevich's book as a companion.

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Kamis, 08 Mei 2014

[F786.Ebook] Download PDF The Basics of a Hosting Business: A Step by Step Guide, by Peter Pollock

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The Basics of a Hosting Business: A Step by Step Guide, by Peter Pollock

So, you want to become a web hosting company? That’s a GREAT CHOICE, in our opinion. This guide is here to help you learn what goes into becoming a host and how to be successful in this fast-growing industry. We are going to cover everything you need to know, from how to pick a server to what information you will need to be able to sell your business once you get successful. We will also introduce you to WHMCS. WHMCS is the world's leading web hosting automation platform. Handling customer signups, provisioning, billing and support, WHMCS is used by tens of thousands of web hosting businesses around the world to manage their daily operations and put them firmly in control of their business.

  • Sales Rank: #893699 in Books
  • Published on: 2015-05-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .21" w x 6.00" l, .39 pounds
  • Binding: Paperback
  • 86 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
I like the fact that is delves into WHMCS
By Jeffrey Weinstein
This is a decent book for the price. I like the fact that is delves into WHMCS, because if you are running a hosting business, you WILL probably be using WHMCS quite a bit. And it can take some getting used to. It is not easy, but it is also not rocket science. This book gives you some insight into what you can and cannot do using WHMCS, which makes it very valuable to a beginner like me. It also gives you a general overview of the hosting business but does not go into detail. I would recommend this for someone who is thinking of getting into the hosting business, or is new to it. In my case, I kind of fell into it by accident.

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Kamis, 24 April 2014

[O142.Ebook] Download PDF Lighten Up!: A Complete Handbook For Light And Ultralight Backpacking (Falcon Guide), by Don Ladigin

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Lighten Up!: A Complete Handbook For Light And Ultralight Backpacking (Falcon Guide), by Don Ladigin

Short, to-the-point, and humorously illustrated by famed outdoor illustrator Mike Clelland, this book presents everything hikers and backpackers need to be safe, comfortable, and well fed while carrying a very small and lightweight pack.

  • Sales Rank: #139649 in Books
  • Size: One Size
  • Color: One Color
  • Brand: Globe Pequot Press
  • Published on: 2005-05-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .25" w x 6.00" l, .42 pounds
  • Binding: Paperback
  • 112 pages
Features
  • LIGHTEN UP

From the Back Cover
Walking into the wilderness with a pack on your back is an empowering experience - even more so when that pack you're carrying isn't weighing you down. Lighten Up! shows you how to pack light without sacrificing the essentials or your safety. Featuring solid advice and trail-tested tricks from outdoors expert Don Ladigin and more than 150 humorous and helpful illustrations by the incomparable Mike Clelland, Lighten Up! is the ultimate guide for beginners and old hands alike. Make it a staple of your lightweight backpack.

About the Author
Don Ladigin has been hiking for more than twenty-five years and has taught the Ultralight Backpacking class at the University of Oregon since its inception in 2000.

Mike Clelland is a NOLS instructor and illustrator who studied Mad magazine rather than go to art school. He has numerous books with his name on them, including Allen & Mike's Telemark Tips and Allen & Mike's Really Cool Backpackin' Book.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Every ounce counts!
By John E Habeck Jr
Very useful for decreasing your pack weight while bringing what you need to be safe, comfortable, and well fed. A lighter pack makes everything else more enjoyable.

0 of 0 people found the following review helpful.
Lighten Up! Drops the Ounces
By Tim P Thomas
Great guide for anyone who wants to lighten their pack. You can go as extreme as you want, this book leads you in the right direction.

0 of 0 people found the following review helpful.
Very good
By Gennaro Sammarco
Experienced hikers still can find useful tips in this book. At list, I did! Beginners will discover a different and enjoyable way of hiking.

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Sabtu, 19 April 2014

[H226.Ebook] Download Know Your Fashion Accessories, by Celia Stall-Meadows

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This comprehensive study of womens and mens fashion accessories provides fashion merchandising students with a detailed analysis of the fashion accessory categories. Broken into three units, the text not only covers the major categories but provides an overview of the accessories business and discusses the materials used in the production of a variety of accessories.

  • Sales Rank: #894536 in Books
  • Brand: imusti
  • Published on: 2003-08-25
  • Released on: 2003-08-25
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.84" h x .99" w x 8.54" l, 2.37 pounds
  • Binding: Paperback
  • 464 pages
Features
  • Fairchild Books Visuals

About the Author

Celia Stall-Meadows is assistant professor of Fashion Marketing in the Department of Family and Consumer Sciences at Northeastern State University in Tahlequah, Oklahoma. Her professional memberships include the International Textile and Apparel Association and the American Association of Family and Consumer Sciences.

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0 of 0 people found the following review helpful.
Four Stars
By xiaowenwang
good

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Five Stars
By MJ
Good

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Jumat, 18 April 2014

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About Dystopia: Four Stages of Hell quadrilogy



Dystopia: Four Stages of Hell is a psychological journey into the mind of man. Some readers will read the stories as such—mere words on white pages printed in a book or flashing bits on a screen. Others may enter a world they will never escape. Each stage will take you deeper into struggles that you may carry as your own. Dystopia: Four Stages of Hell offers no answers. It will only give you questions that will put you in a hell of your own. Read this book at your own risk.

  • Sales Rank: #555433 in eBooks
  • Published on: 2015-09-09
  • Released on: 2015-09-09
  • Format: Kindle eBook

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Jumat, 11 April 2014

[K645.Ebook] Free Ebook Embedded Memories for Nano-Scale VLSIs (Integrated Circuits and Systems)From Springer

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  • Sales Rank: #4350907 in Books
  • Published on: 2009-05-08
  • Original language: English
  • Number of items: 1
  • Dimensions: .90" h x 6.20" w x 9.10" l, 1.55 pounds
  • Binding: Hardcover
  • 400 pages
Features
  • ISBN13: 9780387884967
  • Condition: New
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From the Back Cover

Embedded Memories for Nano-Scale VLSIs provides a comprehensive and in-depth view on the state-of-the-art embedded memory technologies. The material covers key technology attributes and advanced design techniques in nano-scale VLSI design. It also discusses how to make decisions concerning the right design tradeoffs in real product development.

This book first provides an overview on the landscape and trend of embedded memory in various VLSI system designs, including high-performance microprocessor, low-power mobile handheld devices, micro-controllers, and various consumer electronics. It then shows an in-depth view on each different type of embedded memory technology, including high-speed SRAM, ultra-low-voltage and alternative SRAM, embedded DRAM, embedded nonvolatile memory, and emerging or so-called "universal" memories such as FeRAM and MRAM. Each topic includes coverage of the key technology attributes from a product application perspective, ranging from technology scaling challenges to advanced circuit techniques for achieving optimal design tradeoff in performance and power. VLSI systems are becoming increasingly dependent on on-die memory to provide adequate memory bandwidth for various applications and this book gives readers a broader view of this important field to help them to achieve their optimal design goals for different applications.

Embedded Memories for Nano-Scale VLSIs is a�valuable reference for engineers and academics in the field.

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